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This library performs audio synthesis and is based on an efficient band-limited sound algorithm that provides good sound quality in several game music players and NES emulators. Game_Music_Emu multi-format game music emulator Blip_Buffer band-limited sound synthesis Nes_Snd_Emu NES sound emulator Gb_Snd_Emu Nintendo Game Boy sound emulator Sms_Snd_Emu Sega Master System sound emulator snes_spc Super Nintendo SPC-700 APU and DSP emulators The libraries are written in portable C++ (some provide a C interface as well) and licensed under the GNU Lesser General Public License (LGPL). They should work well even with older C++ compilers and have been compiled on many platforms: Windows, Linux for several architectures, Mac OS X, Mac OS Classic, MorphOS (Amiga), PlayStation Portable, GP2X, and Nintendo DS. An archive of previous releases is available in case the latest version doesn't work. Post to the discussion forum for help or to give feedback.Game_Music_EmuGame_Music_Emu emulates game music in several popular file formats:FormatSystemAYZX Spectrum, Amstrad CPCGBSNintendo Game BoyGYMSega Genesis, Mega DriveHESNEC TurboGrafx-16, PC EngineKSSMSX Home Computer, other Z80 systems (doesn't support FM sound)NSF, NSFENintendo NES, Famicom (with VRC 6, Namco 106, and FME-7 sound)SAPAtari systems using POKEY sound chipSPCSuper Nintendo, Super FamicomVGM, VGZSega Master System, Mark III, Sega Genesis, Mega Drive, BBC MicroGame_Music_Emu works in C and C++ and has been made very easy to use. Sound is generated using high-quality yet efficient band-limited synthesis. Substantial documentation and examples are provided, including a mini player using SDL. Modular design gives flexibility and allows easy elimination of unused features and music formats.Game_Music_Emu-0.4.zip (C and C++)
Game_Music_Emu-0.4.2.zip (C and C++)
Game_Music_Emu-0.4.3.zip 827ec27edc